Quill
Collaborated with a teammate to develop an Android app with user authentication, data persistence, and a robust backend. I designed the UI in Figma, implemented SQL queries for data storage, and tested key features. I also created an admin dashboard and optimized app performance by 40%.
Tech used: Android studio, Java, Junit
Renatus
I created a Unity game for the Brakeys GameJam, ranking in the top 100 out of 500+ submissions. I developed enemy behaviors, optimized bullet management for a 30% frame rate boost, created collision detection systems, and implemented a scoring algorithm for real-time feedback.
Tech used: Unity, C#
Shelfie
Full stack website featuring user authentication, database integration, and api calls to the google books api allowing users to search for books and add them to their personal library.
Tech used: Express.js, Redis, SQL, ejs
Ingress
3d puzzle platformer made in unity. Features collison management, first person movement, health system
Tech used: Unity, C#
Void
This project is a React application that allows users to input text and receive a custom response from the Gemini AI model upon submitting. It uses useEffect to handle API requests, dynamic rendering to display responses, and modular components for a scalable architecture. Built with Next.js, the project benefits from an efficient workflow for server-side rendering and routing.
Tech used: Next.Js, React, Gemini Api
Frontend mentor
This is my solution to the Advice Generator app challenge on Frontend Mentor. The app allows users to click a dice button and receive advice from the AdviceSlip API. Built with semantic HTML5, CSS custom properties, Flexbox, and a mobile-first workflow, the project helped me refresh my web development skills. I'm happy with the result and feel it came out great. Key resources like CSS Tricks and FlexboxGuide were invaluable in helping me refine my CSS and Flexbox skills.
Tech used: HTML, CSS, Javascript